//
//  GameStateShowLayer.m
//  AngerDragon
//
//  Created by gaotime_macbook_2 on 11-12-6.
//  Copyright 2011 __MyCompanyName__. All rights reserved.
//

#import "ScreenGameInfoShowLayer.h"


@implementation ScreenGameInfoShowLayer



static ScreenGameInfoShowLayer *m_p_cls_screen_game_info_layer;

/// 单例方法
+ (ScreenGameInfoShowLayer *) sharedScreenGameInfoShowLayer {
	NSAssert(m_p_cls_screen_game_info_layer != nil, @"m_p_cls_screen_game_state_layer is null!");
	return m_p_cls_screen_game_info_layer;
}

- (id) init {
	
	if ((self = [super init])) {
		CCLOG(@"%@: %@", NSStringFromSelector(_cmd), self);
		
		NSAssert(m_p_cls_screen_game_info_layer == nil, @"重复init 对象!");
		m_p_cls_screen_game_info_layer = self;
	}
	
	return self;
}

- (void) dealloc {
	CCLOG(@"%@: %@", NSStringFromSelector(_cmd), self);
	
	/// 
	m_p_cls_screen_game_info_layer = nil;
	
	[super dealloc];
}

@end
